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For most players, the Six Eyes (Gojo) clan is the strongest overall pick in Jujutsu Zero — it combines a flat technique-damage boost with the game’s best cooldown reduction, which makes it top-tier in PvP and perfectly serviceable in PvE. If your priority is boss farming rather than duels, Ten Shadows (Zenin) is the better fit; if you’re brand new and don’t want to gamble on rare rolls, Blood Manipulation (Kamo) is the best beginner clan because it’s common, forgiving, and self-sustaining. Everything below ranks the full roster by abilities, buffs, and playstyle fit, with the trade-offs spelled out.
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Our Top Picks
Quick Comparison: Best Jujutsu Zero Clans at a Glance
The four clans most players should actually target, plus what each one costs you in playstyle terms:
| Pick | Best for | Key spec (passive / ability) | Roll chance | Main trade-off |
|---|---|---|---|---|
| Six Eyes (Gojo) | Overall / ranked PvP | +12% technique damage, −15% cooldowns / Infinity, Hollow Purple (~90s) | ~0.5% | Extremely rare; weak early before stats scale |
| Vessel (Sukuna) | Burst damage duels | +18% melee damage, +10% max HP / Dismantle & Cleave (~60s) | ~0.25% | Rarest clan in the pool; punishes sloppy positioning |
| Ten Shadows (Zenin) | PvE, solo boss farming | +10% cursed energy regen / shikigami summon (~45s) | ~1.5% | Summons need micro-management; weaker in 1v1 |
| Blood Manipulation (Kamo) | Beginners, low-reroll accounts | +8% out-of-combat HP regen / Piercing Blood (~40s) | ~3% | Lower ceiling than S-tier; falls off in high-rank PvP |
Roll chances and buff values are community-tracked snapshots. The in-game clan index is the authority, and balance patches move these numbers — treat anything here as a starting point, not a permanent truth.
Full Tier List Rankings by Clan
| Clan | Tier | Passive buff | Signature ability (cooldown) | Roll chance |
|---|---|---|---|---|
| Six Eyes (Gojo) | S | +12% technique damage, −15% cooldowns | Infinity / Hollow Purple (~90s) | ~0.5% |
| Vessel (Sukuna) | S | +18% melee damage, +10% max HP | Dismantle & Cleave (~60s) | ~0.25% |
| Ten Shadows (Zenin) | A | +10% cursed energy regen | Shikigami summon (~45s) | ~1.5% |
| Blood Manipulation (Kamo) | A | +8% out-of-combat HP regen | Piercing Blood (~40s) | ~3% |
| Cursed Speech (Inumaki) | A | +10% crowd-control duration | Command (~75s) | ~4% |
| Cursed Spirit Manipulation (Geto) | B | +15% summon uptime | Uzumaki (~120s) | ~1% |
| Idle Death Gamble (Hakari) | B | +20% jackpot luck | Domain (~180s) | ~0.75% |
| Mythical Beast Amber (Kashimo) | B | +14% shock damage | Amber discharge (~30s) | ~2% |
| Clanless | C | None | None | — |
S Tier: Six Eyes and Vessel
Six Eyes wins the top slot on consistency. A 12% technique-damage buff is good on its own, but the 15% cooldown reduction is what pushes it over the edge — it compounds with every ability you unlock and effectively raises your damage output per minute without any extra input. Infinity gives you a defensive tool that most clans simply don’t have, which matters most in ranked duels where one misplay ends the round. The trade-off is real: at roughly a 0.5% roll chance, most accounts will never see it without a long grind, and the clan feels underwhelming until your technique stats are invested.
Vessel (Sukuna) has the higher damage ceiling and the lower floor. The +18% melee bonus makes it the best pick for aggressive, close-range dueling, and the HP bonus gives it a little forgiveness. But it’s the rarest clan in the pool at roughly 0.25%, and it rewards players who already understand spacing and combo timing. Beginners who land it often do worse than they would on a common clan.
A Tier: Zenin, Kamo, and Inumaki
Ten Shadows (Zenin) is the best PvE clan in the game. The shikigami summon lets you keep damage on a boss while you reposition, and the cursed energy regen passive means you spend less time waiting on resources between fights. Solo farming is where it shines; in a straight 1v1 the summons are easy to play around and the clan lacks a hard defensive option.
Blood Manipulation (Kamo) is the correct answer for most new players. At roughly a 3% roll chance it’s realistically obtainable, the out-of-combat regen cuts down on healing downtime during questing, and Piercing Blood is a simple, forgiving ranged ability. Its ceiling is lower — it won’t win high-rank duels against S-tier clans — but it will carry you through the early and mid game without frustration.
Cursed Speech (Inumaki) is the support pick. The extended crowd-control duration makes it excellent in group content and a genuine nuisance in team PvP, but its damage output is modest and it depends on teammates capitalizing on your stuns. Solo players should look elsewhere.
B Tier: Geto, Hakari, and Kashimo
Cursed Spirit Manipulation (Geto) is a summon-focused clan with strong sustained pressure and weak burst. Idle Death Gamble (Hakari) is high-variance by design — the jackpot luck passive makes it either spectacular or useless in a given match, which is fun but unreliable for ranked climbing. Mythical Beast Amber (Kashimo) has the shortest cooldown of any signature ability at roughly 30 seconds, making it a solid sustained-damage pick, but the shock damage buff scales poorly against high-defense builds.
C Tier: Clanless
Running without a clan is only reasonable while you’re saving reroll tokens. You lose the passive entirely, which puts you roughly 10–18% behind on damage or survivability depending on the matchup. Use it as a temporary state, not a build.
Decision Matrix: Which Clan Fits Your Situation
| Your situation | Best pick | Why |
|---|---|---|
| Brand new, under 10 hours played | Blood Manipulation (Kamo) | Obtainable at ~3%, self-sustaining, forgiving ability |
| Free-to-play, limited reroll tokens | Kamo or Cursed Speech | Highest hit rates in the A tier; good value per token |
| Ranked PvP focus | Six Eyes (Gojo) | Cooldown reduction plus a defensive option |
| Solo PvE and boss farming | Ten Shadows (Zenin) | Summon uptime and energy regen reduce downtime |
| Group play / co-op | Cursed Speech (Inumaki) | Extended crowd control benefits the whole team |
| Whale account, chasing ceiling | Vessel (Sukuna) | Highest damage ceiling if you can pilot it |
How Many Rolls to Actually Get a Top Clan?
This is the calculation that should drive your decision more than any tier label. If a clan has a 0.5% roll chance, the probability of hitting it at least once in n rolls is 1 − (0.995)n. Working that out:
- 0.5% clan (Six Eyes): ~139 rolls for a 50% chance, ~598 rolls for a 95% chance.
- 0.25% clan (Vessel): ~277 rolls for 50%, ~1,197 rolls for 95%.
- 1% clan (Geto): ~69 rolls for 50%, ~299 rolls for 95%.
- 3% clan (Kamo): ~23 rolls for 50%, ~99 rolls for 95%.
In other words, a 3% clan is roughly six times cheaper to secure than a 0.5% clan at the 50% confidence mark, and about six times cheaper again at 95%. If reroll tokens arrive at roughly one per few minutes of active play, chasing Six Eyes to 95% confidence is a multi-dozen-hour project. Most players are better served by locking in a strong A-tier clan, building it out fully, and rerolling only with surplus tokens.
Trade-Offs and Common Progression Mistakes
The single most common mistake is spreading stat points across technique, strength, and defense instead of committing to the stat your clan’s passive actually multiplies. A clan that boosts technique damage by 12% gains nothing from strength investment — the buff applies to a number you never raised.
The second mistake is rerolling away a usable A-tier clan because it isn’t S-tier. A fully invested Kamo outperforms a freshly rolled Six Eyes with no stats behind it for a long stretch of the mid game. Clan power is a multiplier on your build, not a replacement for it.
Third, watch the cooldowns. Clans with 90–180 second signature abilities (Six Eyes, Geto, Hakari) are built around landing one high-impact play per fight. Clans with 30–45 second cooldowns (Kashimo, Kamo, Zenin) reward sustained pressure. Playing a long-cooldown clan like a spam build is the fastest way to lose duels you should win.
Finally, expect the numbers to move. Clan values get adjusted in balance patches, so a tier list is a snapshot rather than a permanent ranking. Re-check the in-game clan index after any major update before you spend tokens.
Frequently Asked Questions
What is the best clan in Jujutsu Zero overall?
Six Eyes (Gojo) is the strongest all-round clan because its 15% cooldown reduction and 12% technique damage buff improve every ability you own, and Infinity adds a defensive option most clans lack. Vessel (Sukuna) has a higher damage ceiling but is far rarer and harder to pilot. For PvE specifically, Ten Shadows (Zenin) is the better choice.
What is the best clan for beginners?
Blood Manipulation (Kamo) is the best starting clan. Its roll chance is around 3%, which is realistically obtainable, and its out-of-combat health regeneration reduces downtime while you learn the combat system. Cursed Speech (Inumaki) is a reasonable alternative if you mainly play with friends.
Is Gojo or Sukuna better in Jujutsu Zero?
Gojo (Six Eyes) is better for most players because it is more consistent and easier to use well. Sukuna (Vessel) wins on raw burst damage and has a higher ceiling in skilled hands, but at roughly a 0.25% roll chance it is the hardest clan to acquire, and it punishes positioning mistakes more severely.
How many rolls does it take to get a rare clan?
It depends on the clan’s roll chance. Using the standard probability formula, a 0.5% clan takes about 139 rolls for a 50% chance of appearing and about 598 rolls for a 95% chance. A 3% clan needs only about 23 rolls for 50% and about 99 for 95%, which is why common clans are far better value for most accounts.
Do clan buffs stack with accessories and gear?
Clan passives generally apply as a separate multiplier on top of gear stats rather than replacing them, so stacking a clan that boosts technique damage with gear that does the same compounds your output. Exact interaction rules are listed in the in-game clan index, and they have been adjusted in past balance patches.
Should I reroll if I get a B-tier clan?
Only if you have surplus reroll tokens and no investment in the clan yet. A fully built B-tier clan will outperform an uninvested S-tier clan for a long stretch of the mid game, and the token cost of chasing a sub-1% clan to high confidence is substantial. Build what you have first, then reroll from a position of surplus.
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